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- pnmshear(1) AMIGA (12 January 1991) pnmshear(1)
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- NAME
- pnmshear - shear a portable anymap by some angle
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- SYNOPSIS
- pnmshear [-noantialias] angle [pnmfile]
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- DESCRIPTION
- Reads a portable anymap as input. Shears it by the
- specified angle and produces a portable anymap as output.
- If the input file is in color, the output will be too,
- otherwise it will be grayscale. The angle is in degrees
- (floating point), and measures this:
- +-------+ +-------+
- | | |\ \
- | OLD | | \ NEW \
- | | |an\ \
- +-------+ |gle+-------+
- If the angle is negative, it shears the other way:
- +-------+ |-an+-------+
- | | |gl/ /
- | OLD | |e/ NEW /
- | | |/ /
- +-------+ +-------+
- The angle should not get too close to 90 or -90, or the
- resulting anymap will be unreasonably wide.
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- The shearing is implemented by looping over the source
- pixels and distributing fractions to each of the destination
- pixels. This has an "anti-aliasing" effect - it avoids
- jagged edges and similar artifacts. However, it also means
- that the original colors or gray levels in the image are
- modified. If you need to keep precisely the same set of
- colors, you can use the -noantialias flag. This does the
- shearing by moving pixels without changing their values. If
- you want anti-aliasing and don't care about the precise
- colors, but still need a limited *number* of colors, you can
- run the result through ppmquant.
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- All flags can be abbreviated to their shortest unique
- prefix.
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- SEE ALSO
- pnmrotate(1), pnmflip(1), pnm(5), ppmquant(1)
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- AUTHOR
- Copyright (C) 1989, 1991 by Jef Poskanzer.
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- Page 1 (printed 10/19/91)
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